stellaris afterburners. Add a Comment. stellaris afterburners

 
Add a Commentstellaris afterburners  Sciira • 6 yr

GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This page was last edited on 24 April 2022, at 17:27. If I put afterburners on my carriers, will they be better able to stay at range, or. 3, and yes I know it's quite long. 2 updated for 1. Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. ago. ago. Douglasjm. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. If I put afterburners on my carriers, will they be better able to stay at range, or. Phanon jump drives have no cooldown, but nowhere near the range of. ago. When no enemy in desired range, then the ships will attempt to gain range. 6 it's a little more skewed towards offence. Shield Cons. I would suggest corvette screen equipped with point defense systems. Shields- 1. Furthermore, towards the end of the game evasion, you can increase the rating to 90% using an admiral with the psychic trait or enigmatic encoder. Stellaris is currently available on. Even when the game will auto-fit a ships alt slot, it refueses to fill it with the. So, will these ships benefit from (advanced) afterburners so that they. . Krakonkillr • 3 yr. ago. Afterburners are crap. Go to Stellaris r/Stellaris. You could skip destroyers. All disrupters. It’s because the numbers can be misleading, as the numbers are inflated. ?! Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiIs it worth puttting two afterburner upgrades on a ship?I see the option to add afterburners onto my stations I want to know if it is useless and makes the station more expensive, or would the combat speed increase apply to deployed wings instead ?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?If I put afterburners on my carriers, will they be better able to stay at range, or. Making afterburners a utility slot item? Personally I think the “utility” slots are rather homogenous (just different types of defences, no other options at all) and maybe we should allow speed being an alternative that can be. 掠夺者帝国. . Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. 10% screen destroyers. Is it worth puttting two afterburner upgrades on a ship?Veterans of Stellaris will be quite familiar with the concept of L-Gates and how a bad dice roll can quickly. Think of corvettes as an expandable screen. Defense: Any 1-1 combo of armor and shields to maintain flexibility. 你可以帮助群星中文维基来 编辑它 。. (being percentage. Overall though this is a good guide. Cruiser Torpedo boat. ago. I suspect that it is either completely bugged or someone changed it from 90% to 0. However, as this post shows, choosing between the two weapons is a little more convoluted. Surrender and wait the Khan out. It says it affects SL during. Artillery Battleships or Emitter/Lightning artillery if possible combined with Carrier Battleships at a roughly 3:1 ratio. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. A complete and up-to-date searchable list of all Stellaris technology IDs. Afterburners let your ships get into range faster. Sure you can use them early game for autocannon corvettes, or if you fighting against missiles and don't have destroyers/PD though. To maximize your chances, we recommend packing in afterburners, auxiliary fire, a line computer, and max systems. #2. ago. Sir Cailean. 3 Afterburners. when the extra speed doesn't add to evasion or anything else?If I put afterburners on my carriers, will they be better able to stay at range, or. Lack of opportunity cost is the biggest pervasive issue in Stellaris in all facets of its gameplay, and it rears its head here too. 7K with dark matter thrusters and afterburners. Creating ships. Since these things only increase combat speed, I wonder if there is ever a scenario where I would want afterburners over an empty slot. BETA: Shield Hardening. Just a simple mod to design civilian ships, there are also auxiliary slots and new components for civilian ships. Minimum range means, that ships cannot fire too close with certain weapons. Better Afterburners Mod. Suppordle • Inwards Perfection • 6 yr. Although the hull regen mid game is fantastic, the sheer number of ships and fire power late game dwarfs hull regen. So the base power and damage output of AC1 is 30% higher than Coilgun2. Using a premade QSO makes the initial QSC stage considerably cheaper, but either path is viable. It's a trope. Afterburner are forbidden for Starbase because auto-design like to pick it on starbases design. It also has superior tracking and accuracy, as well as overall better damage multipliers, to the other S slot weapons. Advanced Afterburners: 6: 20If I put afterburners on my carriers, will they be better able to stay at range, or. 0. Unlocking the Galactic Market in Stellaris provides access to a wider variety of resources, including rare ones like Volatile Motes and Zro. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff to reach the border when travelling system. 29. The last section put normal Small missiles so there are 3 aux slots. I've had trouble figuring this out exactly, but this is what it looks like. Apr 29 @ 1:58pm Are Afterburners Largely Obsolete Once Hyperlanes are Everywhere? I use After Burners to make top speed from one side of the empire to the other cutting out all the sublight hassle, but with Hyperlanes I guess they are obsolete except for the evasion. Jan 8, 2021; Add bookmark #1 Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2. 6 beta. It’ll slow them down. i have to say so atm i try missiles with afterburners and boberwings to see if it is efektive. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Yeah, I've got a pretty serious bias towards Afterburners. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The XLLLL Battleship will offer superior DPS but 2x Afterburners is a tough sell in this movement-oriented game. Add afterburners when available. Is it worth puttting two afterburner upgrades on a ship?A Stellaris Campaign : Khellian History. Why trade a defensive slot for combat speed. Those are the main corvette weapon builds. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. Go to Stellaris r/Stellaris. Perky_Goth April 21, 2021, 7:50pm 5632. Speed bonus: worthless, because fleet moves with the slowest ship, and a battleship with afterburners still slower, than a corvette without it. Each class of ship comes with its own. Not to mention you can stick 2-3 Afterburners on a. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Battleship Hangar, Carrier, and broadside 2 afterburners 1 regen hull Cruiser Broadside Hangar Gunship 2 afterburners 1 regen hull My fleets are performing fine. 0) Number of years since game start is. the last two change depending on my situation. ?! Σύνδεση Κατάστημα. Stellaris. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. ago. I just tested out accuracy in patch 1. 8 Stellaris (and however long this set of combat-balance stays in Stellaris). 57 DPS, which greatly outclasses the competition (Plasma Cannon at 4. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". It is fairly effective against pure artillery battleships as well. Although the hull regen mid game is fantastic, the sheer number of ships and fire power late game dwarfs hull regen. ago. When you get to cruisers, put swarmer missiles on them. Technology in Stellaris is divided into 3 research areas with each area. The post-Khan empires are usually swiss cheesed bordergore that are easy to conquer or force vassalize. They are totally OP in terms of firepower per Alloy compared to conventional ships; either go all afterburners to make up for the lack of speed, or all hull/armour regen to take advantage of out-healing incoming damage. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. This can also happen if a space storm occurs in an ionized nebula system or (minus the evasion boost) neutron star system. Having two titans in this fleet or in one engagement makes you likely to dominate. Afterburners on missile cruisers are also great. I just throw afterburners on them and boost the evasion through the roof. Sillez_zockt. i have it sent to that they are as point blank as. 3 or 1. I started a new playthrough in 3. Best A-slot tech is Enigmatic Decoder. System: Max systems, line computer, afterburners, and auxiliary fire control. 2 (I) , +1. ?! Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenIf I put afterburners on my carriers, will they be better able to stay at range, or. The ability to get an alpha strike against the enemy trumps most conventional naval strategies in Stellaris. As the game progresses and destroyers become available. This ship is designed for late gameplay and functions a lot like a mobile starbase. Early game the AI uses auto-best designs for its ships. Add "Starbase Lance" less powerfull than "Starbase Lance II". Stellaris All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details Captain Keen. 126 ratings. In this example, if our corvette has ion thrusters ("+3 chance to evade"), giving it advanced afterburners will increase its evasion to (60% + 3%) * 1. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Stellaris 50407 Bug Reports 30701 Suggestions 19114 Tech Support 2883 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1214. . 9 coverts with the best afterburners, booster and the volatile gasses edict did the damage. 1 Libra. )”. Small stormfire autocannon- 19. I set the battle fleet to passive stance and following the escort fleet, which is on aggressive. Particular_Jicama_97. ?! Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиIf I put afterburners on my carriers, will they be better able to stay at range, or. 5 to 10 destroyers with a large mount. 0 unless otherwise noted. The previous design of Multirole Battleship, the Retribution-class, saw considerable success in its initial uses as trade interdictors, but they were unable to properly sustain themselves to specialized capital ship fire, as its multitude of. Plasma Auto. If 1 - {Evasion} / {Accuracy} is > {Accuracy} you do worse. A battleship with two Advanced AFterburners goes at 200/201/202 (depending on excess power) Speed. Advanced Afterburners: 6: 20 +20% Sublight Speed +10% Evasion: These improved afterburners provide even more combat speed for the ship. Although they have a base rating of 35% evasion it can be brought up to around 70% to 80% with advanced afterburners and an Admiral with the Gale Speed trait. Juggernaut. Each new adventure holds almost limitless possibilities. Legacy Wikis. 5K,最多10K左右。. 0 unless otherwise noted. And yes, it's unintuitive and maybe should be changed. Contents. ?! Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаGo to Stellaris r/Stellaris • by heightfax. ago. Despite being Psychic, having gale-speed, and afterburners on my corvettes they do die pretty fast to the main hubs with their 500k defense fleets. So in average the same amount of shield or armor will least half as much time as the hull. 6. 1 or 1. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). 6. And it gave evasion to boot. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. Or at lest something similiar. Go to Stellaris r/Stellaris. The United Nations of Earth. Takes me like 15 minutes to set up all the orders but when I hit play things progress very rapidly. You could skip destroyers. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Put all afterburners in these slots. I like to keep some full corvette fleets (disruptors, afterburners and jump drives if possible) for rapid response. X or T slot weapons with a few range modifiers will probably be one shotting. There are other combat ships in Stellaris too. I downgraded their engine to level 2 but they are charging faster than my destroyers with level 4 engine and afterburners. I did a research on this very subreddit about armor vs shields, and surprisingly I couldn't find dedicated discussions for 1. This is where the afterburner comes to the rescue. (faster than my corvettes without afterburners). I think what you are describing is more a problem with Stellaris war system than with cloaking. 9 but forgot to remove the %. 这个攻略不够好?点击进入 Item:Component templates/AFTERBURNER 1/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Stellaris. If you want to use long-range Cruisers, the weapon you will be using is the Neutron Launcher. I can deck a ship with a massive amount of energy costing weapons and shields yet still have a large amount of energy left. In a recent game I had to move one across half my empire while quickly. 1) (HEAVILY OUTDATED, PLEASE USE ANOTHER GUIDE FOR MP META). Battleships pretty much always use Auxiliary Fire Control (or the Enigmatic Decoder, if you have it). - Defender of the Galaxy ascension. . Go to Stellaris r/Stellaris. Afterburners are highly recommended. 3. Afterburners + Dark Matter Thrusters, Exotic Gases as Fuel edict, and use them to screen and flank for the battleships, and potentially reinforce empire chokepoints. The. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. 6% The tooltip shows 50 though ( (thrusters +10, destroyer +35, afterburners +5, excess power +0). Their tech is better until you start doing repeatables/get psionic/dark matter shields so you'll usually lose with equivalent fleet power. When I get cruisers I generally create all missile cruisers with swarmers and max afterburners. With the level 4 and 5 techs I have 90% evasion on my swarm ships. . As missile tech advances upgrade. 1% armor daily regen. From the incoming 3. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. 32, 5. 1 or 1. April 22, 2019 Travis Scoundrel 0. I remember nerve-wracking missions in Freespace 2 where I was boosting at maximum afterburners, all power in engines, to shoot down a missile/bomb before it hit some ship I was escorting. There is a Synopsis with the conclusions at the end of the post. 6 to 3. This page was last edited on 14 October 2017, at 10:55. Go to Stellaris r/Stellaris. 85 -1 = 1. 25 REQUIRED_POP_ASSEMBLY_SCALE = 0. Since torpedoes have a VERY low rate of fire and corvette AI likes to charge straight at the enemy, it helps get their small guns into range faster. ago. Since research is a bit (or a lot) of a farce in this game I usually hedge my bets. Regenerative Hull Tissue Buff 3. 花1分钟创建用户后就能进行编辑 :) 登录 注册. 0 and focused on proclaiming the Galactic Imperium. With 3x Afterburners available, this is the fastest possible Battleship. This fuel is ignited by igniters located. each level gives 20% to sublight speed and combat speed as well as +3 "chance. Click to expand. ?! Logg inn Butikk Samfunn Kundestøtte. 8 battleship - particle lance and kinetic artillery, even on armor/shield. It’s because the numbers can be misleading, as the numbers are inflated. All types of planets. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. unlocking special options (terraforming, wormhole and gateway travel) I prefer armor Regen and have a slight armor favoritism. To increase the speed of a bs fleet, you can add a couple of corvettes in. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 0 by ramming identical corvette fleets at each other and I'm getting unexpected results. whereas getting rid of afterburners is a major maneuverability and evasion nerf. Yes, that means if you want the fastest, heaviest fleet you can get, skip Battleships entirely, use Titans only. You can see the effect directly if you put two afterburners in and watch the numbers. These are absolutely incredible workhorses and are very well-balanced, they tend to crush the AI's fleet composition. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Even in early game auxiliary computers are far better then regeneration. Shields [edit source]. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Strap Afterburners and Evasion AI on them and they are nigh unkillable in large enough swarms. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Yeah, I've got a pretty serious bias towards Afterburners. Hi there, I'm new to Stellaris and still learning the basics. -In Homeworld, Marine Frigates served a very specific purpose and required careful micro or they were completely useless. Use jump drives to surgically strike their infestors and kill a few of their starbases, then jump back out. Stellaris Cheats; Technology Codes;. Speed is so crucial in 2. so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. Battleships do poorly against it, you want ships with high. In stellaris 2. ?! Login Store Home Discovery Queue Wishlist Points Shop News StatsStellaris Wiki. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. It's actually 0. When you get to cruisers, put swarmer missiles on them. Mark of the instrument: 5% extra sublight speed and 5% upkeep reduction in exchange for 10% evasion compared to advanced afterburners. Subscribe to downloadBetter Civilian Ships. Normally, you automatically get itel on any system that you are connected to by hyperlanes, so at the same time that you can "see" a system in your map, you also gain itel on it to jump there. Corvettes are quick, cheap to build, and smaller but have high evasion. It's highly worthwhile splitting your fleets into a quick reaction corvette fleet positioned centrally with a speedy admiral to respond to any front or internal pirate. (I always preferred afterburners for mono-corvette fleets - the faster strategic movement, the better. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. Nov 16, 2023As a summary of what he said, afterburners are useless. 16 DPS. Stellaris. Questionable carrier behavior in 3. 8K subscribers Subscribe 37 Share 1. even on the autocannon's worst target it has 40% the effectiveness of plasma. Content is available under Attribution-ShareAlike 3. Generally, each of you fleets should be +15-20% above each their own fleets as long as you have the highest tier ship techs. Active Wikis. Since torpedoes have a. ?! Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesMarauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Switch the computer to a Picket computer so the. making the fleet more survivable in the long run when paired with Afterburners as. Stellaris - The Juggernaut (There's Always a Bigger Ship) The King of Kings, the Juggernaut just released with the Federations DLC. The opposite means you do better. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Is it worth puttting two afterburner upgrades on a ship?We would like to show you a description here but the site won’t allow us. 0 unless otherwise noted. Extra Ship Components Next, only afterburners added to the ships. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. If you want to use this mod or stop using it, I advise you to launch a new game. Advanced/Afterburners +20% Speed +10% Evasion/+10% Speed +5% Evasion is useful for giving your ships that extra boost in Evasion or boosting their overall speed for faster close range combat or as aid to a fleet that requires to travel faster within the system. DPS is through the roof, hence why the fleet power with them is so high. mcsproot May 12, 2016 @ 3:11am. ?! Login Toko Beranda Daftar Temuan Wishlist Toko Poin Berita StatistikThe lack of Afterburners means that Torpedoes are somewhat dubious. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinksThen there is the one that decreases opponentsnshields by a substantial amount. It'll get better when you start using Archaeotech weapons and shields/armor at no extra cost 🙂. With 90% evasion, this beast couldn’t hit them. " Looks like a potential gamechanger for ship builds. Avoid autocannons because they look good on paper and give you a. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. ago. you know chemical thrusters, impulse thrusters, etc. #8. Stellaris ship design is certainly more interesting than it was pre-3. 3 of Stellaris there was obviously a mechanism to prevent regeneration for several days when being hit. That’s it. Support modules tend to boost one stat by a little: There's Reactor Boosters for additional Power, Auxiliary Fire Control for more Chance to Hit, Shield Capacitors for better shielding, and Afterburners for more speed and evasion. In terms of armament, Contingency armour/shielding is pretty balanced so I use three small disruptors on my corvettes. Reactive Armor: 10 1: 15 +15% Armor Hardening See and The Titan will have trivially less evasion than the Battleships but it's not like the difference matters, and an Advanced Afterburner or even Enigmatic Encoder won't close the gap anyhow. I researched the tier 1 and found that these only give combat speed and no extra evasion. 16 DPS, and Gauss Cannon at 6. No no no, just toss a couple afterburner corvettes into your fleets. Stellaris > General Discussions > Topic Details. Tier 1 (Starter): Nuclear thermal thrusters (Orange icon) Tier 2: Plasma thrusters (Yellow icon) Tier 3: Fusion thrusters (Blue. Plasma + autocannons. asswhorl • Toxic • 6 yr. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. Games. 25 / ×2. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. It's a percentage of the ship's maximum hull/armor, but there's a display bug that multiplies the displayed values by 100 from what the actual effect is. Afterburners is almost always the right answer because not only is it a great combat boost, but the out-of-combat increased sublight speed also makes you cross systems faster and thereby decreases total travel time. There's not really that much you need in terms of utility components. Playing on Admiral so not sure how much that influences Elder One’s stats. Go to Stellaris r/Stellaris. tech_afterburners_1 tech_afterburners_2 tech_assembly_pattern tech_construction_templates tech_mega_engineering tech_databank_uplinks. Overall though this is a good guide. 注意,本页面中的+号大多指空格。. 99 DPS. I usually take them in order Discovery > Harmony > Prosperity <> Supremacy. The Empress-class is a multi-purpose type of capital ship, designed and built for the Royal Navy of the Eternal Empire. So yes, I. You should be fine against every AI. ?! Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasUse precise geolocation data and actively scan device characteristics for identification. I am running 90% Destroyers via the psionic ascension path (only way to do it). Their tech is better until you start doing repeatables/get psionic/dark matter shields so you'll usually lose with equivalent fleet power. List of modifier files: That happen since archeo-tech added in vanilla. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. if the enemy is strong just check their composition and counter. A uxiliary Fire Control just makes it so that your weapons manage to hit something. AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Corvettes: Have very high evasion bonus. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Out of combat, all regen gets multiplied by 5, so out of. Afterburner. Better Afterburners Stellaris. ?! Giriş Yap Mağaza Ana Sayfa Keşif Kuyruğu İstek Listesi Puan Dükkânı Haberler İstatistiklerStellaris. Or you can stick to the low-Power weapons which happen to be much less deadly than the Power. . Unless, if mods are in place. Ascension perks. These are absolutely incredible workhorses and are very well-balanced, they tend to. This is a writeup on the best ship designs in Stellaris v 3. You can see the effect directly if you put two afterburners in and watch the numbers.